St. John's
Free quests in St. John's
79 free quests in St. John's — public ground, no ticket. The board still changes at midnight.
-
Read the noticeboard at City of Saint John's Annex
At City of Saint John's Annex (near the centre, St. John's), copy one public notice that is not an ad. That is the whole quest.
-
Read the noticeboard at H.G.R. Mews Community Centre
Cities still tape paper to walls. H.G.R. Mews Community Centre is a working room: one notice, then out.
-
Read the noticeboard at John J. Murphy Building
Cities still tape paper to walls. John J. Murphy Building is a working room: one notice, then out.
-
Read the noticeboard at McMorran Community Centre
At McMorran Community Centre (on Brother McSheffrey Lane, north-west of centre, St. John's), copy one public notice that is not an ad. That is the whole quest.
-
Read the noticeboard at Paul Reynolds Community Center
At Paul Reynolds Community Center (north of centre, St. John's), copy one public notice that is not an ad. That is the whole quest.
-
Read the noticeboard at St. John's Boys & Girls Club
At St. John's Boys & Girls Club (on Buckmaster's Circle, south-west of centre, St. John's), copy one public notice that is not an ad. That is the whole quest.
-
Read the noticeboard at St. John's City Hall
At St. John's City Hall (on New Gower Street, near the centre, St. John's), copy one public notice that is not an ad. That is the whole quest.
-
Read the noticeboard at St. Theresa's Hall
Cities still tape paper to walls. St. Theresa's Hall is a working room: one notice, then out.
-
Read the plaque at Chinese Head Tax Monument
Chinese Head Tax Monument (near the centre, St. John's): read the plaque, copy one date and one name, leave. Not a war-tourism selfie.
-
Read the plaque at Fort Townshend National Historic Site of Canada
Fort Townshend National Historic Site of Canada (near the centre, St. John's): read the plaque, copy one date and one name, leave. Not a war-tourism selfie.
-
Read the plaque at Maid of Industry
Maid of Industry (south of centre, St. John's): read the plaque, copy one date and one name, leave. Not a war-tourism selfie.
-
Read the plaque at Mount Cashel Memorial
A two-minute stop at Mount Cashel Memorial. One date off the metal. Then back to the sidewalk.
-
Read the plaque at Reverend Morris Memorial
Reverend Morris Memorial (near the centre, St. John's): read the plaque, copy one date and one name, leave. Not a war-tourism selfie.
-
Read the plaque at Royal Memorial Artillery
Royal Memorial Artillery (north-east of centre, St. John's): read the plaque, copy one date and one name, leave. Not a war-tourism selfie.
-
Read the plaque at Sergeants Memorial
A two-minute stop at Sergeants Memorial. One date off the metal. Then back to the sidewalk.
-
Read the plaque at Trail of the Caribou Memorial Park
A two-minute stop at Trail of the Caribou Memorial Park. One date off the metal. Then back to the sidewalk.
-
One loop of Bannerman Park
Bannerman Park (near the centre, St. John's) is larger than the postcard. One loop, one un-famous bench, two sounds that are not traffic.
-
One loop of Brother Eagan Park
Walk a single loop of Brother Eagan Park. Sit until you can name two non-traffic sounds, then leave by the same gate.
-
One loop of Caribou Hill Park
Caribou Hill Park (south-west of centre, St. John's) is larger than the postcard. One loop, one un-famous bench, two sounds that are not traffic.
-
One loop of Churchill Park Playground
Walk a single loop of Churchill Park Playground. Sit until you can name two non-traffic sounds, then leave by the same gate.
-
One loop of Connemara Place Park
Connemara Place Park (north of centre, St. John's) is larger than the postcard. One loop, one un-famous bench, two sounds that are not traffic.
-
One loop of Constabulary Court
50 minutes in Constabulary Court (near the centre, St. John's): leave the parking lot behind, pick a bench, listen.
-
One loop of Cowan Park
Walk a single loop of Cowan Park. Sit until you can name two non-traffic sounds, then leave by the same gate.
-
One loop of Davey's Field
Davey's Field (near the centre, St. John's) is larger than the postcard. One loop, one un-famous bench, two sounds that are not traffic.
-
One loop of Drake Crescent Park
50 minutes in Drake Crescent Park (north-east of centre, St. John's): leave the parking lot behind, pick a bench, listen.
-
One loop of Ferryland Street East Playground
50 minutes in Ferryland Street East Playground (south-west of centre, St. John's): leave the parking lot behind, pick a bench, listen.
-
One loop of Government House Grounds
Government House Grounds (near the centre, St. John's) is larger than the postcard. One loop, one un-famous bench, two sounds that are not traffic.
-
One loop of Gros Morne Park
50 minutes in Gros Morne Park (south-west of centre, St. John's): leave the parking lot behind, pick a bench, listen.
-
One loop of Kilbride Lion's Park
50 minutes in Kilbride Lion's Park (south-west of centre, St. John's): leave the parking lot behind, pick a bench, listen.
-
One loop of Kitty Gaul Brook Park
Walk a single loop of Kitty Gaul Brook Park. Sit until you can name two non-traffic sounds, then leave by the same gate.
-
One loop of Larch Park
50 minutes in Larch Park (near the centre, St. John's): leave the parking lot behind, pick a bench, listen.
-
One loop of Prince Edward Terrace
Walk a single loop of Prince Edward Terrace. Sit until you can name two non-traffic sounds, then leave by the same gate.
-
One loop of Spruce Meadows Park
Walk a single loop of Spruce Meadows Park. Sit until you can name two non-traffic sounds, then leave by the same gate.
-
One loop of Toronto Street/Edmonton Place Park
Walk a single loop of Toronto Street/Edmonton Place Park. Sit until you can name two non-traffic sounds, then leave by the same gate.
-
Inventory the water from Berth 14
Berth 14 is a public deck over water. Five things on the water or the far shore, then turn around.
-
Inventory the water from Berth 15
Berth 15 is a public deck over water. Five things on the water or the far shore, then turn around.
-
Inventory the water from Berth 17
Berth 17 is a public deck over water. Five things on the water or the far shore, then turn around.
-
Inventory the water from Berth 18
Berth 18 is a public deck over water. Five things on the water or the far shore, then turn around.
-
Inventory the water from Berth 4
Berth 4 is a public deck over water. Five things on the water or the far shore, then turn around.
-
Inventory the water from Fort Amherst Small Boat Basin
Fort Amherst Small Boat Basin is a public deck over water. Five things on the water or the far shore, then turn around.
-
Inventory the water from Fort Amherst Small Boat Basin
Walk to the public end of Fort Amherst Small Boat Basin (east of centre, St. John's). Count hulls, birds, or colours until the list has five lines.
-
Inventory the water from Fort Amherst Small Boat Basin
Walk to the public end of Fort Amherst Small Boat Basin (east of centre, St. John's). Count hulls, birds, or colours until the list has five lines.
-
Playground hour at Ann-Jeanette Playground
Give Ann-Jeanette Playground (north-west of centre, St. John's) a full hour. Two pieces of equipment. No errands bolted on.
-
Playground hour at Ann-Jeanette Playground
Ann-Jeanette Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
-
Playground hour at Cowan Heights Elementary Playground
Cowan Heights Elementary Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
-
Playground hour at Doheney Place Park
Doheney Place Park is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
-
Playground hour at Ferryland Street West Playground
Ferryland Street West Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
-
Playground hour at Former Playground
Former Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
-
Playground hour at Goldeneye Place Park
Goldeneye Place Park is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
-
Playground hour at Kenmount Terrace Community Centre Playground
Kenmount Terrace Community Centre Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
-
Playground hour at Lion's Park Kid's Playground
Lion's Park Kid's Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
-
Playground hour at Lockheed Street Playground
Lockheed Street Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
-
Playground hour at Newhook Place Playground
Newhook Place Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
-
Playground hour at Parkside
Give Parkside (south-west of centre, St. John's) a full hour. Two pieces of equipment. No errands bolted on.
-
Playground hour at Pinebud Playground
Give Pinebud Playground (south-west of centre, St. John's) a full hour. Two pieces of equipment. No errands bolted on.
-
Playground hour at Rotary Playground
Rotary Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
-
Playground hour at Schlumberger Playground
Schlumberger Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
-
Playground hour at Seaborn Street Payground
Give Seaborn Street Payground (west of centre, St. John's) a full hour. Two pieces of equipment. No errands bolted on.
-
Playground hour at Swings
Give Swings (west of centre, St. John's) a full hour. Two pieces of equipment. No errands bolted on.
-
Playground hour at Wishingwell Park Playground
Wishingwell Park Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
-
Rain plan: A.C. Hunter Public Library
Rain plan at A.C. Hunter Public Library: one unfamiliar aisle, one sentence in a note, then back to the street.
-
Rain plan: Marjorie Mews Public Library
Marjorie Mews Public Library (north of centre, St. John's) is a free indoor room. Pick one shelf you have never stood in front of. Leave with one sentence from a book you will not buy.
-
Rain plan: Michael Donovan Public Library
Michael Donovan Public Library (on Topsail Road, south-west of centre, St. John's) is a free indoor room. Pick one shelf you have never stood in front of. Leave with one sentence from a book you will not buy.
-
Rain plan: Queen Elizabeth II Library
Rain plan at Queen Elizabeth II Library: one unfamiliar aisle, one sentence in a note, then back to the street.
-
Meet the first light at Gibbet Hill
First light at Gibbet Hill. The quest is to be there before the commute, then leave when the light is ordinary again.
-
Meet the first light at Harbour Vista Deck
First light at Harbour Vista Deck. The quest is to be there before the commute, then leave when the light is ordinary again.
-
Meet the first light at Mount Scio Lookout
First light at Mount Scio Lookout. The quest is to be there before the commute, then leave when the light is ordinary again.
-
Watch the sun drop from Fogarty's Wetland
Skip the patio. Stand on public ground at Fogarty's Wetland for the end of the day, then walk out the way you came.
-
Watch the sun drop from Fort Waldegrave
Skip the patio. Stand on public ground at Fort Waldegrave for the end of the day, then walk out the way you came.
-
Watch the sun drop from Gibbett Hill
Skip the patio. Stand on public ground at Gibbett Hill for the end of the day, then walk out the way you came.
-
Watch the sun drop from Ladies Lookout
Be at Ladies Lookout (east of centre, St. John's) twenty minutes before the disk drops. Stay until it is gone. Leave with one colour that is not orange.
-
Watch the sun drop from Purcells Ridge
Be at Purcells Ridge (west of centre, St. John's) twenty minutes before the disk drops. Stay until it is gone. Leave with one colour that is not orange.
-
Watch the sun drop from Signal Hill
Skip the patio. Stand on public ground at Signal Hill for the end of the day, then walk out the way you came.
-
Watch the sun drop from Signal Hill
Signal Hill faces the last light east of centre, St. John's. The quest is standing still until three lights stay on after the sun.
-
Watch the sun drop from South Side Hills
South Side Hills faces the last light south of centre, St. John's. The quest is standing still until three lights stay on after the sun.
-
Watch the sun drop from Split Rock
Be at Split Rock (north-west of centre, St. John's) twenty minutes before the disk drops. Stay until it is gone. Leave with one colour that is not orange.
-
Watch the sun drop from The Lookout
Skip the patio. Stand on public ground at The Lookout for the end of the day, then walk out the way you came.
-
Watch the sun drop from View Point Quidi Vidi Harbor
View Point Quidi Vidi Harbor faces the last light north-east of centre, St. John's. The quest is standing still until three lights stay on after the sun.
-
Watch the sun drop from White Hills
White Hills faces the last light north-east of centre, St. John's. The quest is standing still until three lights stay on after the sun.