St. John's
With young kids quests in St. John's
56 quests in St. John's paced for young kids: playground hours, beaches, short indoor rooms.
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One loop of Bannerman Park
Bannerman Park (near the centre, St. John's) is larger than the postcard. One loop, one un-famous bench, two sounds that are not traffic.
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One loop of Brother Eagan Park
Walk a single loop of Brother Eagan Park. Sit until you can name two non-traffic sounds, then leave by the same gate.
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One loop of Caribou Hill Park
Caribou Hill Park (south-west of centre, St. John's) is larger than the postcard. One loop, one un-famous bench, two sounds that are not traffic.
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One loop of Churchill Park Playground
Walk a single loop of Churchill Park Playground. Sit until you can name two non-traffic sounds, then leave by the same gate.
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One loop of Connemara Place Park
Connemara Place Park (north of centre, St. John's) is larger than the postcard. One loop, one un-famous bench, two sounds that are not traffic.
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One loop of Constabulary Court
50 minutes in Constabulary Court (near the centre, St. John's): leave the parking lot behind, pick a bench, listen.
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One loop of Cowan Park
Walk a single loop of Cowan Park. Sit until you can name two non-traffic sounds, then leave by the same gate.
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One loop of Davey's Field
Davey's Field (near the centre, St. John's) is larger than the postcard. One loop, one un-famous bench, two sounds that are not traffic.
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One loop of Drake Crescent Park
50 minutes in Drake Crescent Park (north-east of centre, St. John's): leave the parking lot behind, pick a bench, listen.
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One loop of Ferryland Street East Playground
50 minutes in Ferryland Street East Playground (south-west of centre, St. John's): leave the parking lot behind, pick a bench, listen.
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One loop of Government House Grounds
Government House Grounds (near the centre, St. John's) is larger than the postcard. One loop, one un-famous bench, two sounds that are not traffic.
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One loop of Gros Morne Park
50 minutes in Gros Morne Park (south-west of centre, St. John's): leave the parking lot behind, pick a bench, listen.
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One loop of Kilbride Lion's Park
50 minutes in Kilbride Lion's Park (south-west of centre, St. John's): leave the parking lot behind, pick a bench, listen.
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One loop of Kitty Gaul Brook Park
Walk a single loop of Kitty Gaul Brook Park. Sit until you can name two non-traffic sounds, then leave by the same gate.
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One loop of Larch Park
50 minutes in Larch Park (near the centre, St. John's): leave the parking lot behind, pick a bench, listen.
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One loop of Prince Edward Terrace
Walk a single loop of Prince Edward Terrace. Sit until you can name two non-traffic sounds, then leave by the same gate.
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One loop of Spruce Meadows Park
Walk a single loop of Spruce Meadows Park. Sit until you can name two non-traffic sounds, then leave by the same gate.
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One loop of Toronto Street/Edmonton Place Park
Walk a single loop of Toronto Street/Edmonton Place Park. Sit until you can name two non-traffic sounds, then leave by the same gate.
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Inventory the water from Berth 14
Berth 14 is a public deck over water. Five things on the water or the far shore, then turn around.
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Inventory the water from Berth 15
Berth 15 is a public deck over water. Five things on the water or the far shore, then turn around.
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Inventory the water from Berth 17
Berth 17 is a public deck over water. Five things on the water or the far shore, then turn around.
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Inventory the water from Berth 18
Berth 18 is a public deck over water. Five things on the water or the far shore, then turn around.
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Inventory the water from Berth 4
Berth 4 is a public deck over water. Five things on the water or the far shore, then turn around.
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Inventory the water from Fort Amherst Small Boat Basin
Fort Amherst Small Boat Basin is a public deck over water. Five things on the water or the far shore, then turn around.
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Inventory the water from Fort Amherst Small Boat Basin
Walk to the public end of Fort Amherst Small Boat Basin (east of centre, St. John's). Count hulls, birds, or colours until the list has five lines.
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Inventory the water from Fort Amherst Small Boat Basin
Walk to the public end of Fort Amherst Small Boat Basin (east of centre, St. John's). Count hulls, birds, or colours until the list has five lines.
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Playground hour at Ann-Jeanette Playground
Give Ann-Jeanette Playground (north-west of centre, St. John's) a full hour. Two pieces of equipment. No errands bolted on.
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Playground hour at Ann-Jeanette Playground
Ann-Jeanette Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
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Playground hour at Cowan Heights Elementary Playground
Cowan Heights Elementary Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
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Playground hour at Doheney Place Park
Doheney Place Park is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
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Playground hour at Ferryland Street West Playground
Ferryland Street West Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
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Playground hour at Former Playground
Former Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
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Playground hour at Goldeneye Place Park
Goldeneye Place Park is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
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Playground hour at Kenmount Terrace Community Centre Playground
Kenmount Terrace Community Centre Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
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Playground hour at Lion's Park Kid's Playground
Lion's Park Kid's Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
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Playground hour at Lockheed Street Playground
Lockheed Street Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
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Playground hour at Newhook Place Playground
Newhook Place Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
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Playground hour at Parkside
Give Parkside (south-west of centre, St. John's) a full hour. Two pieces of equipment. No errands bolted on.
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Playground hour at Pinebud Playground
Give Pinebud Playground (south-west of centre, St. John's) a full hour. Two pieces of equipment. No errands bolted on.
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Playground hour at Rotary Playground
Rotary Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
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Playground hour at Schlumberger Playground
Schlumberger Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
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Playground hour at Seaborn Street Payground
Give Seaborn Street Payground (west of centre, St. John's) a full hour. Two pieces of equipment. No errands bolted on.
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Playground hour at Swings
Give Swings (west of centre, St. John's) a full hour. Two pieces of equipment. No errands bolted on.
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Playground hour at Wishingwell Park Playground
Wishingwell Park Playground is the quest, not a cafe next door. Stay until two pieces of kit have been used, then leave when you said you would.
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Rain plan: A.C. Hunter Public Library
Rain plan at A.C. Hunter Public Library: one unfamiliar aisle, one sentence in a note, then back to the street.
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Rain plan: Marjorie Mews Public Library
Marjorie Mews Public Library (north of centre, St. John's) is a free indoor room. Pick one shelf you have never stood in front of. Leave with one sentence from a book you will not buy.
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Rain plan: Michael Donovan Public Library
Michael Donovan Public Library (on Topsail Road, south-west of centre, St. John's) is a free indoor room. Pick one shelf you have never stood in front of. Leave with one sentence from a book you will not buy.
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Rain plan: Queen Elizabeth II Library
Rain plan at Queen Elizabeth II Library: one unfamiliar aisle, one sentence in a note, then back to the street.
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Rain plan: one room at Apothecary Hall
Indoor weather plan at Apothecary Hall. One room. Three objects. Out the front door.
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Rain plan: one room at Apothecary Hall
Apothecary Hall (on Water Street, south of centre, St. John's): pick one room, stay until you can name three objects, leave. Not a gift-shop outing.
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Rain plan: one room at Blackhead One Room Church and School Museum
Blackhead One Room Church and School Museum (south-east of centre, St. John's): pick one room, stay until you can name three objects, leave. Not a gift-shop outing.
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Rain plan: one room at Cape Spear Lighthouse Museum
Cape Spear Lighthouse Museum (south-east of centre, St. John's): pick one room, stay until you can name three objects, leave. Not a gift-shop outing.
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Rain plan: one room at James J. O'Mara Pharmacy Museum
James J. O'Mara Pharmacy Museum (south of centre, St. John's): pick one room, stay until you can name three objects, leave. Not a gift-shop outing.
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Rain plan: one room at Newman Wine Vaults
Indoor weather plan at Newman Wine Vaults. One room. Three objects. Out the front door.
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Rain plan: one room at Signal Hill Park Interpretation Centre
Indoor weather plan at Signal Hill Park Interpretation Centre. One room. Three objects. Out the front door.
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Rain plan: one room at The Rooms
The Rooms (on Bonaventure Avenue, near the centre, St. John's): pick one room, stay until you can name three objects, leave. Not a gift-shop outing.